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— Case Study · ComeWith

A cure for loneliness — 30K users, growing 107% a month.

ComeWith got people off their screens and into real life. We built an in-real-life social network organized around experiences — and in 90 days it reached 60 cities and brought 20,000 people together, face-to-face.

Type Startup we built
Company ComeWith
Industry IRL social / Consumer
Timeframe 2021
Situation

Lonelier than ever, screen after screen.

We're more connected online than ever — and lonelier than ever. Social platforms optimize for time on screen, not real relationships. Loneliness had become a genuine public-health problem, and no one was building the antidote.

Task

Get people together in real life.

Build a platform that gets people off their screens and together in real life — to make friends and cultivate meaningful relationships.

Action

Real-life experiences, on demand.

We built ComeWith: an in-real-life social network organized around experiences. Anyone can create an experience — a concert, a hike, a coffee — and anyone nearby can find it and join. We grew entirely through organic channels.

What we built
  • Create or discover real-life experiences by location and interest.
  • Join an experience and see exactly who's going.
  • Friend groups and group messaging to coordinate and stay connected.
  • Paid experiences to support the people creating them.
  • Membership-based subscription clubs — Social Club, Adventure Club, and Dinner Club.
Inside the product

Life is better with real friends.

ComeWith home feed showing the ComeWith logo, an intro video, a Create Experience button, and a list of the most popular experiences.
The home feed — the most popular and most recent experiences, and the people creating them.
ComeWith search screen filtering experiences by availability and location.
Discovery — find real-life experiences near you, filtered by location and availability.
A ComeWith experience detail page with a cover photo, date, who's attending, and a button to join for $30.
An experience — see who's going, grab one of the open spots, and show up in real life.
ComeWith home screen prompting the user with 'What do you feel like doing?' and a Create Experience button.
Create your own — if you can't find it, start an experience and invite people to come with.
ComeWith group chat thread with messages between friends planning an experience.
Group messaging — plan together, share a link, and keep the conversation going between experiences.
A ComeWith member profile showing experiences joined and created, and personal details.
Profiles built around real life — experiences joined, experiences created, and people met in person.
ComeWith account screen with membership plans, including a Friend Groups subscription.
Membership plans and subscription clubs — Friend Groups, group messaging, and more.
Result

60 cities in 90 days; 20K together.

ComeWith grew from zero to 30,000+ users at 107% month-over-month growth. In its first 90 days it launched in 60 cities, curated more than 550 real-life experiences, and brought 20,000 people together — face-to-face.

The outcome
  • 30K+ users, growing 107% month over month.
  • 60 cities launched in 90 days.
  • 550+ real-life experiences curated.
  • 20,000 people brought together in real life.
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